﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MyOpenGame;

namespace Entity
{
    class BuildingSelected : DefenderState
    {
        public BuildingSelected()
        {
            _texture = Texture.getBuildingSelected();
            _lifePoints = 5;
            _attackRate = 4000;
        }

        public override void ChangeState(Defence defence)
        {
            defence.SetState(new Building());
        }

    }
}
